Dungeon Encounter Setup

Configure the party and opposition, then begin on a 50×50 hex map (5 ft per hex). Forward faces a flat hex side (straight up).

Player Characters

Monsters

Choose how many monsters spawn. Challenge adjusts their level relative to the party.

Actions

How each action works with pre-turns, movement, and end-of-turn facing.

Name Pre-turn allowed How far moved Autoturn at end
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Hex Combat

Round 1

Player Characters

Monsters

Issue orders for all characters, then reveal.
Log